Social Influence and the Diffusion of User Created Content
Social in
uence determines to a large extent what we adopt
and when we adopt it. This is just as true in the digi-
tal domain as it is in real life, and has become of increas-
ing importance due to the deluge of user-created content on
the Internet. In this paper, we present an empirical study
of user-to-user content transfer occurring in the context of
a time-evolving social network in Second Life, a massively
multiplayer virtual world.
We identify and model social in
uence based on the
change in adoption rate following the actions of one's
friends and nd that the social network plays a signicant
role in the adoption of content. Adoption rates quicken
as the number of friends adopting increases and this eect
varies with the connectivity of a particular user. We further
nd that sharing among friends occurs more rapidly than
sharing among strangers, but that content that diuses
primarily through social in
uence tends to have a more lim-
ited audience. Finally, we examine the role of individuals,
nding that some play a more active role in distributing
content than others, but that these in
uencers are distinct
from the early adopters.
Date: July 06, 2009
Book Title: ACM Conference on Electronic commerce
Type: InProceedings
Address: CA
Downloads: 309
Has 1 soft copy
remote linkBibtex
@InProceedings{Social_Influence_and_the_Diffusion_of_Us,
author = "Eytan Bakshy and Brian Karrer and Lada Adamic",
title = "{Social Influence and the Diffusion of User Created Content}",
month = "July",
year = "2009",
address = ", CA, ",
booktitle = "ACM Conference on Electronic commerce",
}